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Before You Design Anything

Every competitive pitch or design project begins with a kickoff meeting with your new client.

Your objective in this session: gather and distill information so you can synthesize an effective design solution. To accomplish this, you MUST do these three things:

1. Define the goal

2. Diagnose the problem

3. Narrow your design exploration

By doing these three things, your design process will be hyper-focused, and you won’t waste time chasing bad ideas. Let’s break each of those down one by one.

1. Define the Goal

In one sentence, what is the project? What does it need to do?

Getting the goal out of the client is easy, but often the answer can be a bit lofty. Hear the client out. Help them prioritize what this piece should do. Then distill that into one sentence.

If you use more than one sentence to describe the goal of the project, the interpretation of it and proposed solutions will get watered down. Keep it simple and focused.

SOME EXAMPLES OF WHAT THIS SOUNDS LIKE:

“This video will announce our new product x at ces”

“This branded content video will educate consumers about wifi technology.”

“This teaser should build hype around the upcoming release of our new sneakers.”

Now that you know what the client is trying to accomplish, what’s getting in the way of that? Let’s move onto the next critical thing you’ll need to do during the kickoff meeting.

2. Diagnose the Problem

What is the challenge you need to address?

Design is problem-solving. With every project, you’ll have a set of challenges you’ll need to surface and address for your client. After all, that’s what they’re paying for. Here’s what you need to know to diagnose the problem you’re trying to solve: the who, how, and what.

WHO IS THE TARGET AUDIENCE, AKA THE USER, AND WHY IS THIS IMPORTANT TO THEM? WHY DO THEY CARE?

There can be more than one user, so try and identify the top three and prioritize the most important one.

WHAT DOES THIS PROJECT NEED TO COMMUNICATE? WHAT’S THE KEY TAKEAWAY MESSAGE? HOW SHOULD THE AUDIENCE FEEL AFTER?

If they have too many things to say, prioritize the messaging and define the hierarchy with them. By doing that, you begin to show your value as a partner, using your design skills to provide clarity.

NOW THAT YOU HAVE A CLEAR MESSAGE, WHERE AND HOW WILL IT BE SHOWN? IN WHAT CONTEXT? WHAT PART OF THE SALES CYCLE IS THE USER?

Depending on the context, a viewer will have a different state of mind and attention span. Is this a pre-roll ad on youtube? Well then you need to hook them in 5 seconds, or they’ll skip this ad. Are they sitting in a convention hall or theater? Well, then you can take your time.

Depending on what stage of the sales cycle the viewer is in, they’ll have different needs and intentions. If it’s early in the sales cycle, they need to be made aware. If it’s late, they’re ready to buy.

Now that you’ve identified what to say, who to say it to, and how you need to say it, you have identified the challenge.

For most of you, you probably feel like you’re ready to go off and make something, right? Well, it’s not time yet. Why? Because there are way too many possible design solutions to explore within a limited timeframe. So now comes our third step.

3. Narrow your Design Exploration

Establish the criteria and define your sandbox.

Design thinking and problem-solving take a lot of time and effort. If you narrow the possibilities of what’s valuable to explore before you design, you’ll save time and effort. You’ll stop broadly guessing what the client wants, and can focus on the solution they need. So how do you filter out possible solutions?

Key questions you can ask your client:

What are the creative parameters to work within?

What can it look like?

What can it sound like?

Things will get tricky here and you have to look out for coded language; words like “epic, elegant, or energetic” are words that have a lot of room for subjective interpretation. Get specific with examples and break it down into simple language.

I go in depth in my Medium article, on how to translate coded language so you can walk away with clear, actionable guidelines.

Now you have the key ingredients you need to go off and synthesize an effective design solution. let’s recap those three things one more time.

1. Define the goal — what is it? what does it need to do?

2. Diagnose the problem — what’s the challenge you need to solve?

3. Narrow your design exploration — define what it can and can’t be.

With these three things established, you now have a clear, narrow target to hit when you begin designing. This is your north star, and your blueprint for you and your team to follow. The goal should drive everything you create and should be filtered by the criteria you’ve collectively organized.

Want More?

For those of you who have to pitch creative ideas to win business but are struggling to land these opportunities, check out The Pitch Kit. I created this for those seeking clarity and structure in their design and pitch process.

ABOUT THE AUTHOR

Matthew Encina is a creative director at Blind, focusing on brand strategy and video content. He also authors content on pitching, design, and animation for The Futur Network.

Follow him everywhere @matthewencina

Before You Design Anything

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Feb 15

Before You Design Anything

3 Things you must do in the kickoff meeting to keep your design process focused.

3 Things you must do in the kickoff meeting to keep your design process focused.

Every competitive pitch or design project begins with a kickoff meeting with your new client.

Your objective in this session: gather and distill information so you can synthesize an effective design solution. To accomplish this, you MUST do these three things:

1. Define the goal

2. Diagnose the problem

3. Narrow your design exploration

By doing these three things, your design process will be hyper-focused, and you won’t waste time chasing bad ideas. Let’s break each of those down one by one.

1. Define the Goal

In one sentence, what is the project? What does it need to do?

Getting the goal out of the client is easy, but often the answer can be a bit lofty. Hear the client out. Help them prioritize what this piece should do. Then distill that into one sentence.

If you use more than one sentence to describe the goal of the project, the interpretation of it and proposed solutions will get watered down. Keep it simple and focused.

SOME EXAMPLES OF WHAT THIS SOUNDS LIKE:

“This video will announce our new product x at ces”

“This branded content video will educate consumers about wifi technology.”

“This teaser should build hype around the upcoming release of our new sneakers.”

Now that you know what the client is trying to accomplish, what’s getting in the way of that? Let’s move onto the next critical thing you’ll need to do during the kickoff meeting.

2. Diagnose the Problem

What is the challenge you need to address?

Design is problem-solving. With every project, you’ll have a set of challenges you’ll need to surface and address for your client. After all, that’s what they’re paying for. Here’s what you need to know to diagnose the problem you’re trying to solve: the who, how, and what.

WHO IS THE TARGET AUDIENCE, AKA THE USER, AND WHY IS THIS IMPORTANT TO THEM? WHY DO THEY CARE?

There can be more than one user, so try and identify the top three and prioritize the most important one.

WHAT DOES THIS PROJECT NEED TO COMMUNICATE? WHAT’S THE KEY TAKEAWAY MESSAGE? HOW SHOULD THE AUDIENCE FEEL AFTER?

If they have too many things to say, prioritize the messaging and define the hierarchy with them. By doing that, you begin to show your value as a partner, using your design skills to provide clarity.

NOW THAT YOU HAVE A CLEAR MESSAGE, WHERE AND HOW WILL IT BE SHOWN? IN WHAT CONTEXT? WHAT PART OF THE SALES CYCLE IS THE USER?

Depending on the context, a viewer will have a different state of mind and attention span. Is this a pre-roll ad on youtube? Well then you need to hook them in 5 seconds, or they’ll skip this ad. Are they sitting in a convention hall or theater? Well, then you can take your time.

Depending on what stage of the sales cycle the viewer is in, they’ll have different needs and intentions. If it’s early in the sales cycle, they need to be made aware. If it’s late, they’re ready to buy.

Now that you’ve identified what to say, who to say it to, and how you need to say it, you have identified the challenge.

For most of you, you probably feel like you’re ready to go off and make something, right? Well, it’s not time yet. Why? Because there are way too many possible design solutions to explore within a limited timeframe. So now comes our third step.

3. Narrow your Design Exploration

Establish the criteria and define your sandbox.

Design thinking and problem-solving take a lot of time and effort. If you narrow the possibilities of what’s valuable to explore before you design, you’ll save time and effort. You’ll stop broadly guessing what the client wants, and can focus on the solution they need. So how do you filter out possible solutions?

Key questions you can ask your client:

What are the creative parameters to work within?

What can it look like?

What can it sound like?

Things will get tricky here and you have to look out for coded language; words like “epic, elegant, or energetic” are words that have a lot of room for subjective interpretation. Get specific with examples and break it down into simple language.

I go in depth in my Medium article, on how to translate coded language so you can walk away with clear, actionable guidelines.

Now you have the key ingredients you need to go off and synthesize an effective design solution. let’s recap those three things one more time.

1. Define the goal — what is it? what does it need to do?

2. Diagnose the problem — what’s the challenge you need to solve?

3. Narrow your design exploration — define what it can and can’t be.

With these three things established, you now have a clear, narrow target to hit when you begin designing. This is your north star, and your blueprint for you and your team to follow. The goal should drive everything you create and should be filtered by the criteria you’ve collectively organized.

Want More?

For those of you who have to pitch creative ideas to win business but are struggling to land these opportunities, check out The Pitch Kit. I created this for those seeking clarity and structure in their design and pitch process.

ABOUT THE AUTHOR

Matthew Encina is a creative director at Blind, focusing on brand strategy and video content. He also authors content on pitching, design, and animation for The Futur Network.

Follow him everywhere @matthewencina

Sign up for the Conversational Selling Workshop in London here.

About
Matthew Encina

Matthew Encina is an award-winning creative director of branding, interactive experiences, and video content for Fortune 500 brands, music artists, and video games. For over ten years he has been working on top-tier campaigns at LA’s premier design studios and agencies.

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