How To Get High Quality Clients w/ Joel Pilger
Chris Do and Joel Pilger reveal why you don't hate pitching, you hate losing, and how to change the game to win high-quality clients.
Chris Do
Founder, The Futur™ · August 6, 2024
You Don't Hate Pitching. You Hate Losing.
Most creatives are fluent in a specific dialect of professional despair. It sounds like, “I hate pitching.” It’s a complaint born from late nights, unpaid labor, and the gut-punch of a rejection email after pouring your soul into a project you never even started.
But this is a misdiagnosis of the problem. In a candid conversation with The Futur’s Chris Do, veteran studio advisor Joel Pilger offers a sharp correction. Pilger, who ran the motion design studio Impossible Pictures for two decades before advising the world’s leading creative companies, has a different thesis.
“You don't hate pitching,” Pilger states. “You hate losing.”
This single reframe changes everything. It shifts the focus from victimhood to strategy, from complaining about a broken system to learning how to win within it. The frustration isn't with the act of presenting ideas. It's with investing thousands, sometimes tens of thousands of dollars, only to be told, “Thanks, but no thanks.” As Do admits, “I hate even more the fact that I pitch and don't win.”
To stop losing, you must first understand the game you are actually playing. It is rarely the one you think it is.
The Anatomy of a Broken System
Let’s define our terms. Pitching, in its simplest form, is when a client invites you to present your ideas for a project. If they like your ideas, you get the job. But the modern creative pitch is a far cry from a simple presentation.
Do recalls a time, around 1995, when the motion design industry was still in its infancy. “People would just get on the phone with you,” he says. A conversation and a bid with numbers on it was often enough to land a $70,000 project. Soon, clients wanted a written treatment. This was still manageable. A few hours of writing, a clear vision, but no unpaid design.
Then the ground shifted. The request became, “We can't interpret the treatment, we want to see your design.”
This was the moment the industry crossed a critical threshold into the valley of spec work. Suddenly, studios were expected to produce detailed storyboards, design frames, and even motion tests, often for free. The cost of entry escalated dramatically. Do remembers spending upwards of $30,000 on a single pitch, only to lose. Pilger has him beat. “I once invested $50,000 in a pitch that lost,” he reveals. “And guess what? It actually was never even really a project.”
This evolution from low-ticket to high-ticket pitching changed the rules. The strategies that won a $50,000 job were liabilities in a $500,000 pitch. As Pilger notes, “I was taking the practices [and] principles that won jobs for me in low-ticket pitching and as I went into high-ticket pitching, I just started losing.” His response was to double down, producing bigger treatments and more creative. He still lost.
The problem wasn't a lack of creative firepower. The problem was a fundamental misunderstanding of the client’s decision-making process.
The Myth of Meritocracy
Creatives operate on a powerful and dangerous myth: the best creative wins. This belief is the fuel for countless hours of unpaid labor. It’s the hope that keeps you pushing pixels at 2 AM. And more often than not, it is a lie.
Pilger shares a chillingly direct quote from a contact at Apple: “Our creatives always have a favorite. The other two are just Hail Marys.”
Read that again. In many high-stakes pitches, the decision has already been made. The client has an incumbent they trust, an industry darling they want to work with, or a long-standing relationship they have no intention of breaking. You, and one other hopeful, are often invited to the party for one reason: to fulfill a procurement policy. You are the dreaded third bid.
“What they'll never tell you [is], oh jump into this pitch, by the way, you're the dreaded third bid. Good luck,” says Pilger. A client is legally or contractually bound to get three quotes, but they already know who they want. Your brilliant, expensive pitch serves only to validate their predetermined choice and check a box for their boss. They get your ideas for free, and you get demoralized.
This isn't an occasional anomaly. It is a systemic feature of high-ticket work. Do recounts hearing a story of a studio whose pitch was rejected, only for their creative concept to be handed to the winning, favored vendor to produce. As Pilger explains, this is a brutal example of what happens when you mistake a relationship problem for a creative one. “The best creative was produced by somebody else because they were the favorite vendor that they trusted.”
The first step to winning more is to abandon the naive belief that your creative genius is enough. You must become a detective, looking for signals that tell you whether you are the favorite or the foil. This is not about being cynical. It is about being a professional who understands the full context of the business decision being made. For more on how to frame your value, see Do's breakdown of value-based pricing.
Is Pitching Even Necessary?
The natural reaction to this rigged game is to declare pitching itself unnecessary. “They can look at our work and see that we're qualified,” is a common refrain from frustrated creatives. While understandable, this perspective often crumbles under the weight of genuine business risk.
When a client is spending hundreds of thousands, or even millions, of dollars, their career can be on the line. “Some problems are so nuanced and intricate or specific that that buyer cannot with confidence just look at what you did,” Pilger argues. A portfolio shows what you have done for other brands, on other problems. It doesn’t prove you can solve this brand’s this problem.
As a friend of Pilger’s from the network FX explains, there are legitimate reasons for pitching. “It's actually how we get our best work out of them [and] out of ourselves,” the buyer says. The competitive process, however painful for the losers, often produces the best result for the client by stress-testing ideas and partnerships.
We must distinguish between different types of services.
- Products: When you buy a $100,000 car, you can touch it, drive it, and read expert reviews. No imagination is required.
- Bespoke Services: When you hire an architect for a multi-million-dollar building or a surgeon for a critical operation, you are buying a custom solution.
Even here, there are differences. You don’t ask three surgeons to perform a sample surgery. You vet them based on their specialization and track record. The more specialized the expert, the less they need to pitch. As Do points out, “The more critical the solution is, the more likely you're going to shop for the most specialized person.” You feel privileged they even take your call.
The motion design industry finds itself in a peculiar position. It creates bespoke solutions, but unlike an architect whose building lasts for decades, its product often has a short shelf life and an insatiable demand for novelty. You can’t just offer what you did for Microsoft to Apple. This requires a constant reinvention that makes a portfolio an incomplete indicator of future success, which is a core challenge discussed in what creatives get wrong about originality and pricing.
The responsibility also falls on creatives. If your portfolio is a wide, undifferentiated array of styles, it is difficult for a client to know what they are getting. A lack of clear positioning invites the demand for a pitch. You’ve made it impossible for them to be certain, so they need you to prove it.
The ROI Lie and the Emotional Truth
When clients demand intense pitches, they often justify it with the language of return on investment (ROI). They are spending a fortune and need to ensure a result. But in the world of brand and creative advertising, ROI is often a phantom.
Can you really measure the direct financial return of a thirty-second Super Bowl ad? Or a network rebrand? As Do asks, referencing the HBO Max rebrand, “I'm still subscribing… at the end of the day they got Game of Thrones.” The content, not the logo, drives his subscription. He argues the packaging matters, but only to a point.
In most cases, the real return is not a number on a spreadsheet. It is what Pilger calls emotional contributions. The decisions are driven by factors like:
- Career Advancement: The Chief Marketing Officer wants an award-winning campaign on their reel to help them get their next job.
- Industry Fame: The CEO wants the company to be seen as a leader, attracting press and buzz.
- Talent Attraction: A TV network wants a “sexy” on-air brand to attract the best showrunners and content creators.
These are all forms of return on investment, but they are subjective, emotional, and deeply personal to the decision-maker. Pilger recalls pitching network rebrands by talking about ratings, the supposed hard metric of success. But he came to realize the truth. “They were making a very emotional decision called I just think the creative is cool.”
Understanding this hidden motivation is key. When you realize the client isn't just buying a commercial, but a piece of creative that will help them look good to their peers, get a promotion, or feel a sense of pride, the entire dynamic of the pitch changes. You are no longer just selling a solution to a business problem. You are selling a solution to a human one.
This is where relationship and trust become paramount. A client is more likely to believe the “cool creative” from a partner they trust than from a stranger, regardless of how objectively brilliant the stranger’s idea might be. This focus on the human element is a recurring theme in building a lasting business, a topic also explored in how to build brand equity.
Dethroning the Pitch: IP, Fees, and Radical Responsibility
Once you understand the game, you can start to change the rules. This begins with confronting the most controversial aspects of pitching: intellectual property and unpaid work.
There's a growing movement to demand pitch fees. The logic seems sound: if a client wants your ideas, they should pay for them. Pilger, however, offers a powerful counter-narrative from a friend who runs a major New York studio. This owner’s position is blunt: “Paid pitches are bullshit.”
Why? Because a paid pitch can be a trap.
In the United States, if a client pays you even a nominal fee, like $1,000, for your pitch creative, they may have a strong legal case that it constitutes work for hire. This means they own your ideas. They can thank you for your time, pay your small fee, and hand your entire concept to their preferred agency to execute. You've been paid, so you have little legal recourse.
“You should gladly pitch for free,” Pilger argues, channeling his friend’s perspective, “because guess what? You own your idea.”
If you pitch for free and the client steals your idea, you are a victim of intellectual property theft. While suing a major corporation is a daunting and expensive prospect most creatives avoid, you technically retain the high ground and ownership. Do clarifies his stance: “I actually think you are breaking the law… it's intellectual property theft.”
The solution isn't to always pitch for free, but to be strategic. If you are going to get paid for a pitch, it cannot be a token gesture. It must reflect the true value of the ideas being generated. Pilger once told a client the industry-standard pitch fee was $20,000, a number he invented on the spot. The client paid it. After presenting, Pilger’s studio was awarded the project, but they turned it down because they didn't like the client. They kept the $20,000 and walked away with their IP secured and their time compensated.
This is a position of power. It comes from taking what Pilger calls “radical responsibility” for your business. Instead of complaining about the system, you must ask hard questions:
- Why do I keep saying yes to doing free work?
- Am I being invited into this pitch as a real contender or as the dreaded third bid?
- What are the hidden, emotional motivations of the buyer?
- What signals can I look for to know if I'm winning or losing before the final presentation?
The answers to these questions are far more valuable than a bigger creative treatment. The process of uncovering them is how you begin to derail the traditional pitch and gain control. Learning to ask better questions is a skill explored in depth in The Art of Listening & Communication.
Winning the Game Beneath the Game
The path to winning high-quality clients is not about refusing to pitch. It is about transforming the pitch from a creative beauty pageant into a strategic diagnostic process.
The moment a Request for Proposal (RFP) lands in your inbox, the game has begun. Most creatives react by firing up their design software. The winner reacts by picking up the phone. Your goal is not to create the prettiest deck. Your goal is to figure out if you can win before you invest a single dollar in creative development.
Your job is to understand the politics, the relationships, and the true stakes for the buyer. Are you their Hail Mary, or are you their trusted advisor? If you discover you are just there to make up the numbers, you have three choices:
- Politely decline the opportunity.
- Submit a low-effort proposal to maintain the relationship without wasting resources.
- Use it as a paid practice run, negotiating a fair fee for the value you're providing.
Pitching only becomes a soul-crushing exercise when you are consistently surprised by the outcome. When you do the diagnostic work upfront, you are rarely surprised. You know when you are the favorite, and you invest accordingly. You know when you are the long shot, and you protect your time and money.
This is the ultimate mindset shift. Stop seeing the pitch as a finish line. See it as a tool for discovery.
The system is not going to change for you. Big clients will continue to mitigate their risk by asking for multiple proposals. But you can change how you engage with that system.
Stop complaining that pitching sucks. Master the game so you can start winning.
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“You don't hate pitching, you hate losing.”
— Chris Do
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