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    Podcast 14 min read

    Chaos, Creativity, and the Soul of Print w/ Marvin Scott Jarrett & Chris Ashworth

    with Marvin Scott Jarrett & Chris Ashworth

    Marvin Jarrett and Chris Ashworth join Chris Do to explore print, creative constraints, and the value of chance.

    Chris Do

    Chris Do

    Founder, The Futur™ · August 7, 2025

    A reunion is not a reason to repeat

    A celebrated past can become a creative liability. For Marvin Jarrett, the publisher behind Ray Gun and the magazine MARVIN, and Chris Ashworth, an art director who worked with him on Ray Gun, their reunion brings a specific test: make another music magazine without making a monument to the last one.

    Their shared history gives that test weight. In conversation with Chris Do, Jarrett describes Ashworth as one of the best art directors he has worked with, while Do credits Jarrett's publishing with helping shape his own design life.

    That admiration creates an obvious temptation. Reassemble the people, revive the textures, and give an audience something it already knows how to love.

    Ashworth wants something harder.

    “It felt progressive,” he says of the requirement he set for the new work. Recognition alone would not be enough. The magazine needed to show that his response to music had changed, not simply that his older visual language remained available.

    This is the real tension beneath the conversation's affectionate return to print. Do remembers magazines as a connection to design, music, and culture before the internet became his primary source of discovery. Jarrett and Ashworth share that attachment, but neither presents the new collaboration as an exercise in preserving a vanished moment.

    The past is material. It is not the brief.

    Ashworth describes a wider range of tools than he used in the 1990s. Paint, stencils, paper, and other physical processes now enter his work more freely. His ongoing experiments responding visually to songs have expanded what he can bring to an editorial assignment.

    Progress means changing the response, not repeating the signature. That distinction matters because an established style can appear productive while quietly narrowing the questions its maker is willing to ask. A recognizable surface can conceal a process that has stopped listening.

    For Ashworth, listening is literal. The music comes before the layout, and the artist's work supplies a reason for choosing one visual treatment over another. His identity remains present, but it does not have to dominate every feature in the same way.

    There is a useful parallel with the question posed by The Futur's How to stay curious: how to keep exploration alive once a creative person has become associated with a particular kind of work. Here, the answer takes the form of a magazine that asks its art director to encounter unfamiliar musicians rather than continually illustrate his own reputation.

    The partnership is therefore not interesting only because two former collaborators are working together again. It is interesting because they are returning with different resources: Jarrett with a more focused publishing proposition, Ashworth with a broader physical vocabulary.

    They are not trying to prove that the old work mattered. Do's attachment to it already makes that clear. The harder task is making something that deserves attention without borrowing all its authority from what came before.

    A magazine built to be wanted

    Jarrett's route back to music publishing began after selling Nylon, which he says he worked on for 15 years. He took time away, produced films, and worked on a Ray Gun book with Rizzoli. Making that book renewed his engagement with music.

    Then came a visit to London, where he was speaking at a D&AD conference. Looking through magazine shops and bookstores exposed him to creator-led publications and sharpened the desire to make another music magazine. MARVIN, he says, came together during COVID.

    The ambition was specific rather than comprehensive. Jarrett wanted a large-format publication about music and style, with everything approached through music. A musician belongs on the cover. The magazine should introduce readers to artists while also making room for established figures.

    Its editorial scope crosses generations:

    • Duran Duran and Depeche Mode appear alongside newer musicians.
    • Music supplies the organizing lens for style and personality.
    • Large images give the publication the presence of posters.
    • The magazine serves as a central object within a broader media brand.

    Do describes the issues he owns as hefty, unbound, and packaged in a resealable bag. Ashworth says each spread he designed functions as an A2 poster. The physical format is not an incidental container for content that would otherwise look the same anywhere.

    It changes the proposition.

    A loose spread can be encountered as part of a publication or treated as an image in its own right. Scale gives photography and typography a different presence. The reader is handling something designed to be kept, moved around, and looked at beyond a quick pass through a feed.

    The magazine is a desired object, not a smaller mass-market product. Jarrett is not describing a plan to restore the economics of the magazines Do remembers. Asked about the condition of publishing, he says the days of mass magazines are dwindling and returns to a more personal starting point: making the music magazine he wanted himself.

    His initial distribution idea was to place it in 50 of the coolest stores around the world. “Let's think of it as like a sneaker drop,” he says. Selling out each issue was the intention, not a reported result for every edition.

    That distinction keeps the business argument honest. The conversation offers no circulation figures, margin analysis, or claim that this approach solves publishing for everyone. What it does establish is a deliberate choice of scale and context.

    MARVIN also has an agency that works for outside clients, whether or not they appear in the magazine. Jarrett calls the publication a halo piece for the brand. The object carries the taste; the business extends beyond the object.

    This makes his proposition narrower but more coherent. Rather than asking a magazine to be everything to a broad audience, he gives it a clear cultural role, a physical reason to exist, and a place inside a larger creative enterprise.

    The song comes before the surface

    Ashworth's method begins with an idea carried forward from Ray Gun: Sound in Print. He describes the magazine's back pages as a place where people could submit visual responses to songs they loved. Photography, illustration, and other forms could translate listening into something visible.

    The premise is simple. The execution does not have to be.

    Years later, Ashworth began sticking pieces of paper together again, playing songs, making responses, and posting the results. What began as a physical practice outside a magazine assignment became a way to widen his range inside one.

    Do recognizes the resulting work from Instagram: imagined album covers, press-down lettering, paint, and stencils. These are not merely a collection of effects applied to suggest an earlier era. For Ashworth, they are ways to respond to a particular piece of music in the present.

    He sets a strict production boundary for MARVIN: only the body copy is typeset. The rest of the page gives him room to make, manipulate, and assemble material through other means. That limitation prevents the entire publication from defaulting to familiar digital habits.

    Respond to the artist before reaching for a house style. Ashworth does not want a feature to look like the page before it. His reasoning is editorial, not simply aesthetic: different musicians make different work, and their stories deserve different responses.

    He describes receiving a Ken Carson story without already knowing the artist. The assignment became a reason to listen. He put on the music, read the story, and began making.

    The process has recognizable ingredients without becoming a rigid formula:

    • Listen before designing. The artist's music establishes the starting point.
    • Read the story before deciding what the feature should look like.
    • Choose from physical materials rather than automatically repeating a treatment.
    • Allow the time needed for a response to vary.

    Ashworth says a piece can take 10 minutes or two hours. The variation is important. He is not presenting speed as proof of talent or duration as proof of care. The design develops through contact with the material, and the time it needs is not known in advance.

    His account also resists the polished mythology of the master plan. Explaining the work afterward makes it sound more predetermined than it felt while he was doing it. The actual sequence contains discovery.

    That does not make the process directionless. The song, story, artist, page, and production rule supply direction. What remains open is the form of the answer.

    The result is a different understanding of consistency. A publication can be coherent because its pages share a seriousness of response, not because every feature repeats the same graphic arrangement. The recurring commitment is to the music, while the visual expression changes.

    Ashworth's signature survives that variation. It simply stops functioning as an instruction to make every artist look like an Ashworth project first and a musician second.

    The accident still has consequences

    One Ray Gun cover exposes both the pleasure and the cost of this approach. Ashworth and his collaborator Neil had developed a way to bring some analog unpredictability into computer work. They called it “leave it where it lands.”

    They would build elements in separate files, then paste them into a layout without automatically correcting the positions. The intention was to introduce a result that a careful, controlling designer would not necessarily choose in advance.

    For a Jane's Addiction cover, Ashworth had already composed most of the design together because he knew what he wanted to execute. The barcode remained separate. He copied it into the finished cover and accepted where it landed.

    It covered the drummer's head.

    Ashworth recalls thinking the placement was compositionally perfect. He also says he would never have deliberately put it there. The useful accident was precisely the one his ordinary decision-making would have screened out.

    Do adds a corrective to the romance. Computer placement is not pure randomness: an element can land at the center of the visible working area. The exchange grounds the story in a tool's behavior rather than treating software as a mystical source of invention.

    The important point is not whether the event was mathematically random. It is that the result arrived outside Ashworth's conscious compositional plan, and he recognized something worth keeping.

    Chance produces an option; judgment makes it a decision. Pasting the barcode did not complete the creative act. Choosing to retain it did. That distinction separates openness to surprise from the habit of defending every accident as inherently meaningful.

    The decision also affected someone outside the design process. According to Ashworth and Jarrett, the drummer objected after publication. They responded by sending him a large, framed version of the cover without the barcode.

    The cover stayed. The relationship required repair.

    This is where the anecdote becomes more useful than a slogan about breaking rules. Visual conviction did not erase the musician's experience of being obscured. Jarrett accepted the design, then helped deal with its consequence.

    Ashworth describes another method of interrupting control: swapping seats with Neil halfway through layouts while they worked beside each other. Each designer inherited something already underway and could take it somewhere the other had not anticipated.

    The surprise was social rather than mechanical. Another person's judgment entered the page before its original maker had finished claiming it. The pleasure came from seeing the work become something neither would have authored alone.

    The Futur's Learning, Collaboration, Critique & Feedback offers a related point of entry into shared creative work. Ashworth's seat-swapping example makes the stakes tangible: collaboration can mean letting another person alter the object, not merely inviting comments after the important decisions are protected.

    Both methods interrupt ownership at the level of process. Neither eliminates responsibility at the level of publication.

    Freedom needs someone willing to decide

    Jarrett's support for experimental art direction is not the same as unlimited permission. His account of working with Ray Gun's first art director, David Carson, makes that boundary explicit.

    He says he encountered Carson's work in Beach Culture and saw an opportunity to bring that visual sensibility into a music magazine. Surfing, in Jarrett's telling, had a more geographically limited frame of reference. Music offered a broader subject for the kind of design he admired.

    The proposal included considerable freedom. Jarrett wanted Carson to do the work that had caught his attention, not to translate it into something safer before publication.

    Then came David Bowie.

    Jarrett describes Bowie as his favorite musical icon since age 13. For the cover, he says Carson delivered an image focused on Bowie's neck with the masthead above it. Jarrett wanted a face and would not publish the proposed treatment.

    In Jarrett's account, Carson did not want to make that change. Jarrett altered the cover at the prepress house and sent a fax explaining that he was taking the art direction elsewhere. This is the publisher's recollection of the disagreement, not a jointly established account of its motives.

    The distinction matters. There is no need to settle the personalities involved to identify the editorial problem: a publisher and an art director reached incompatible conclusions about what a particular cover needed to do.

    Creative freedom does not erase editorial accountability. Jarrett had granted broad room to experiment, but he still understood the magazine as his responsibility. The Bowie cover was where his own commitment to the subject overrode his willingness to defer.

    The contrast with the barcode story is revealing. A strange placement that covered a musician's head survived because Jarrett accepted the result. A different unconventional crop did not survive because he rejected it.

    There is no mechanical rule hiding underneath those two decisions. Both require someone to weigh the specific image, subject, relationship, and intended publication. Taste becomes visible through choices, including choices that disappoint collaborators.

    For Jarrett, that taste developed through exposure. He describes growing up in Florida, surfing, and visiting an uncle in New York during summers. Exploring the city gave him more to absorb.

    When Do asks how a young design student could develop similar instincts, Jarrett points toward concrete inputs:

    • Music that informs a creative practice.
    • Magazines and movies that provide inspiration.
    • Familiarity with artists who came before.
    • A determination to create a distinct lane.

    His advice contains a productive tension. Learn what already exists, but do not let familiarity become obedience. References should make a designer more perceptive, not merely more fluent in imitation.

    Ashworth calls this “consuming on the edges.” For him, unfamiliar music and alternative radio help keep the input from becoming too predictable. Jarrett's taste is not presented as a professional pose switched on for work. It is a continuing appetite that eventually becomes editorial judgment.

    The brief is not the enemy

    Ashworth describes himself as a responder. That word explains much of what can otherwise appear contradictory in his practice: strict rules and loose outcomes, supplied material and personal expression, instinct and editorial duty.

    On Ray Gun, he says, he did not need to be involved in every photo shoot. A strong photo editor was already there, and Ashworth liked receiving a selection of images to work with. The assignment began with something concrete rather than an unlimited field of possibilities.

    A dozen images or a larger selection gave him choices without requiring him to direct every stage that preceded the layout. The boundary kept his attention on the work he wanted to do: responding.

    Do identifies the broader principle: “constraints actually are the fertile place to be creative.” An open-ended invitation to do anything for anyone supplies little to push against. Images, copy, and a deadline give creative judgment a problem.

    This is not an argument that all restrictions improve work. It is a description of how specific material can activate decisions that remain dormant in abstraction.

    Ashworth remembers receiving photographs for a Radiohead cover and finding them beautiful but difficult to imagine as a cover. His initial reaction was not delight at their potential. It was resistance to the problem they presented.

    Working through that resistance produced one of his favorite pieces.

    The anecdote corrects a familiar assumption: that the best work begins with ideal ingredients. For Ashworth, the gap between a strong photograph and a workable magazine cover forced invention. He had to discover how the image could function in a role it did not immediately appear suited to fill.

    His examples suggest a practical working posture, not a formal framework:

    • Accept a defined set of images as material to interpret.
    • Let the story and the music establish the subject.
    • Set a production rule that interrupts habitual choices.
    • Stay with an awkward starting point long enough to find its possibilities.

    The common element is engagement with what is actually present. A designer can spend the assignment imagining the better photograph, more exciting subject, or more generous conditions that would have made the work easier. Ashworth instead describes learning to work through that first disappointment.

    There is an important difference between lowering standards and changing the question. He did not decide the Radiohead cover no longer needed to be good. He stopped insisting that a good cover had to announce itself immediately in the supplied photography.

    That shift also changes the meaning of control. Control over every input is not the same as command of the design process. Sometimes it removes the very resistance that would have required a more inventive response.

    The brief does not make the work automatically interesting. It makes the problem specific enough for the designer's judgment to become visible.

    Keep the judgment, loosen the grip

    The conversation's turn toward AI brings the question of judgment into sharper focus. Do separates the ability to produce an image from the ability to recognize a good one. If making becomes easier, selection does not automatically become more discerning.

    Jarrett is open to AI as a human-directed tool. He says he has not yet seen visuals that astonish him, while describing impressive possibilities in well-directed use of ChatGPT. Ashworth remains undecided about its place in creative work.

    Neither position supplies a universal verdict. The more useful continuity is with everything that preceded the exchange: tools generate possibilities, but people decide what belongs in a publication and what the work should mean.

    The conversation then moves into spiritual interpretations of creativity and experiences of absorption while making. Ashworth refers to reading Rick Rubin and describes moments when the finished piece surprises its own maker. Those are personal accounts of creative experience, not evidence establishing where creativity originates.

    What can be carried into practice is more modest and more useful. Ashworth has repeatedly made room for an outcome he could not completely specify at the start. Listening, assembling, receiving difficult images, and surrendering a half-finished layout to a collaborator all create that room.

    None requires abandoning standards.

    His memories of reader mail make that clear from another direction. Ray Gun did not receive unanimous approval, and Ashworth says the magazine particularly enjoyed printing negative letters. Some readers found the art infuriating; others attacked the publication's taste and attitude.

    Those responses demonstrate friction, not automatic proof of quality. A furious letter does not certify that a design succeeded, any more than it establishes that the design failed. It records an encounter that the editorial team still has to interpret.

    That is a useful companion to The Futur's Dealing With Negative Feedback. In Ashworth's recollection, criticism becomes part of the magazine's public character rather than a command to smooth every edge.

    The practical challenge is to distinguish resistance worth working through from consequences worth repairing. Ashworth wrestled with difficult photography. Jarrett enforced a boundary on a cover. The team sent a drummer a new print. Different problems required different responses.

    A creative process sturdy enough to accommodate all three cannot rely on a single posture of rebellion or compliance. It needs attention to the object, the subject, and the people affected by the decision.

    For a designer facing the next assignment, the useful test is concrete: whether the material has actually been heard, whether the constraint has been explored, and whether an unexpected result deserves to stay. A signature is not an answer to any of those questions.

    The accident can be unplanned. Keeping it is a decision.

    Hey, guys, we're going to do something a little different today. We're going to go into a time machine. If you are a designer, a creative human being growing up in the 90s, you're going to want to tune in for this episode because I'm going to bring up some names that's going to probably bring up some warm feelings, some joy when print ruled all. And our sources of inspiration wasn't internet. It wasn't AI. It was in analog media in the form of magazines. That's how we were connected to the world and to the cultures in which we love and celebrated. Magazines like Nylon, Raygun, blah, blah, blah, bikini, and sweater. You're going to want to listen in. I'm Chris Ashworth. I'm Marvin Scott -Jarrett, and you're listening to The Future. I have the distinguished pleasure of talking to two people who have been shaping the design and the fashion and the music scene for some time now. I've met one of them in person. Marvin, I met you over at Soho House, I think, a while back. We're just chatting, and you unknowingly have shaped, through the works that you've done with your publishing, my design career and life. And then the other person I'm talking to we've had on here once before. His name is Chris. And we're here to talk about a couple exciting things that are happening down the line. So why don't I turn it over to you? Tell us, like, what is going on? Chris and I, we first started, like, reengaging in conversations, like, what was it, five, six years ago? 2017. And Chris was one of the best, if not the best, art directors that I've ever worked with. And, you know, he had this day job for a long time. 2017. like was five six years ago 2017 2017 and chris was one of the best if not the best art directors that i've ever worked with and um you know he had this gay job for a long time uh at microsoft so you know when he when he left that we started working on just like some graphic stuff for clothing like marvin we sell apparel right now in japan um but we're going to be selling it other countries as well um but it came out that we needed a new art director and um i asked chris if he would be interested let's do this let's zoom out a little bit because people are coming into this conversation cold there's a lot of history between the two of you yeah yeah you all collaborated as far as i know on ray gun for for a period that was like when i was still going to design school looking at this and thinking this is so dope is very cool so for people who aren't like in in this world of print and design and topography this is going to be a lot of new information for them so behind you marvin is your your own magazine one of me but marvin it's a large format magazine can you describe briefly the the idea behind the magazine itself i ended up selling nylon which i i did for 15 years and i took some time off and uh i you know after you know i produced a couple movies and whatnot and and i ended up doing a book with rizzoli um in about ray gun and uh it did really well i was in london i was speaking at the dnad conference and i would just went around and looked at magazine stores and bookstores while i was in london and it just got me inspired probably these creator -led magazines and i was thinking about once while i was doing the ray gun book i got more into music again i thought i want to do it and looked at magazine stores and bookstores when I was in London, and it just got me inspired. All these creator -led magazines. And I was thinking about once, while I was doing the Ray Gunn book, I got more into music again. I thought I wanted to do another music magazine. I started auditing it, and I ended up meeting with a couple creatives. It came together, and it was born during COVID. So, and it's a large format music and style magazine, I guess you'd say, but everything through the lens of music. You have to always be a musician on the cover. There's not going to necessarily be an actor or that sort of thing. And, you know, we want to turn people on to new music. The other thing that we do that I think is different than other publications is we focus on OGs of the music world, as well as current stars that might be, like, more Gen Z. For example, like, we've done Duran Duran inside. We've done Depeche Mode inside. The cover that's on the newsstand right now is Damiano David from Monoskin. It's just chalk -filled with great music personalities, and it looks awesome. The issue that we designed with Chris is phenomenal, and I can't wait for the world to see it. Oh, great. There's a couple of things I want to point out. I have several issues, Marvin. It's a large format magazine. I believe it's unbound, so it comes in kind of loose formatted in a Ziploc bag. And it's kind of, like, pretty cool because you can go through it, but there are also, like, mini posters. Every spread that I've done is, like, designed an A2 poster. It's ridiculous. It's very cool. It's a very prestige format. I like it, and it's hefty, and you'll put it in your hands. I know it's been a long time. It's, like, 15 years between Raygun and now, and you guys are rejoining kind of the Avengers to kind of get back together to do something cool again. Tell me a little bit about what it's like. Why now? Why are you doing this together? The thing that I wanted to do... A long time at St. Fingers Bank, 15 years between Raygun and now, and you guys are rejoining kind of the Avengers to kind of get back together to do something cool again. Tell me a little bit about what it's like. Why now? Why are you doing this together? The thing that I wanted to do if I was going to do this magazine was to make sure that it felt progressive, right? I mean, there's a lot of time gone by there, and I certainly wouldn't want to repeat what I did before. I think you've probably seen a lot of the sound in print work that I've been doing over the last sort of 10 years. That is very naturally, I didn't plan it, but it's really helped develop my lens on the way that I create things. I think I was maybe in a good way quite here back in the 90s, and now I've sort of really opened the blinkers and like brought in paint and brought in stencils and brought in kind of anything, which is what I love as a response to music. There's a lot more things to bring to the table in response to music this time. So I think when you see it, hopefully it'll smell of Ashworth in some way, but it'll be maybe a new kind of scent. I'm really proud of the way it's turned out because I do feel like it is a progression. I follow you on Instagram, and I look at the work that you do with these album covers, these imaginary things with press -down type and paint and stencils and things like that. It's really cool what you're doing. If somebody has not seen your Instagram account and don't know what we're talking about, just guide that thing and then just grab your process a little bit for us. I mean, it's essentially something that's carried on from what Marvin started on Raygun, I think probably with Carson, which was called Sound in Print. So the back sort of four, five, six pages or whatever would be open to anyone to send in art of any form, illustration, photography. And the idea was that they were sending something in response to a particular song that they loved. sort of four, five, six pages or whatever, would be open to anyone to send in art of any form, illustration, photography. And the idea was that they were sending something in response to a particular song that they loved. And then David would put them in the magazine. So I always just loved the idea of sound in print. It's just a beautiful idea. Started sticking bits of paper to other bits of paper again about eight years ago. And I would just put these on, play a song, and literally start making a response to that song I was listening to. And then I started posting them. And so I think that's the thing that's allowed me to develop more of a range in my responses to things now. How has that informed your design approach as you're working on this new project together? Just 100%. I mean, the only thing that's typeset in the magazine is the body copy. I always sort of set myself these sort of rules. I remember Depeche Mode had a rule for about 15 years where they would never use the same sound twice. And then they got to a point where they were in the studio and the producer was like, you know, you are allowed to use the same sound. Right, so people are. And they were like, what, really? We can? And then they just started enjoying themselves again. So for me, giving myself that rule that I don't want anything to look like the page before because to me, what I'm responding to is a certain artist. So it's never going to look the same because that's the beauty of human creativity, right? It's all different. And I think that's what's great about Marlins Magazine. So it would be absurd for one feature to look like another unless I guess they're exactly the same genre. So it allows me to, and it's very organic. Like it sounds, when you start talking about it, sounds like you've got this master plan. But I literally like get a Ken Carson story. I didn't, I wasn't familiar with him, which is another great thing about doing this for Marvin because you get back into a load of artists that you'd never heard of. But I put these on. like it sounds when you start talking about it it sounds like you've got this master plan but I literally like get a Ken Carson story I didn't I wasn't familiar with him which is another great thing about doing this for Marvin because you get back into a load of artists that you never heard of but I put these on I listen to his music before I start I read the story and then you know it'll take 10 minutes or it'll take two hours I don't know that's the way it kind of works very analog very hands -on there's a human quality to the things that you do that I think resonates with people and I think that's why there's a following and probably where Marvin's picking up on this Marvin I have a question for you bringing you back in the conversation here I I grew up in a time when magazines were everything it was the source for design inspiration stories finding out about new new trends or just or or music acts that you kind of um oblivious to but you should know and then over the years especially as the internet does its thing content is being consumed elsewhere I see some of my favorite magazines going out of business or thinning out and I realized then much of the magazine was supported by advertising and not actual real content it went from being maybe half an inch thick to like a quarter of an inch now what is the state of the industry in terms of like what it means to be a publisher and creating analog media I think the days of doing these mass magazines are just dwindling I just wanted to create like the coolest magazine for myself really because I I wanted a cool music magazine and you know I wanted to be really big I wanted to be the images to look like posters and you know I'm just creating things and you know if it finds a resonance which this one has then that's awesome you know the idea initially um was let me just put it in 50 of the coolest stores around the world let's think of it as like a sneaker drop let's uh every issue sell out that's kind of like the halo piece for marvin the brand yeah Initially was, let me just put it in 50 of the coolest stores around the world. Let's think of it as like a sneaker drop. Let's have you should sell out. That's kind of like the halo piece for Marvin, the brand, Marvin Media. You know, we have a magazine, but we have an agency as well. We do work for outside clients, whether they run in Marvin or not. I want to take this opportunity to ask you this question. You've seen a lot of things. You've worked with a lot of personalities from the design space and in the music space. Can you share a story or two in terms of like one of these fun moments from either world so that we're like getting an inside peek into what it's like to look at the world from your point of view? There's two famous stories from Reagan. Do you want to hear them? I want to hear them. Yeah, let's go. So, you know, the first art director that we had was David Carson. I saw his work in beach culture and I thought it was really cool. And I was going to be doing a new music magazine and I thought he was a great art director. But the subject matter of beach culture might have been a little bit more not a universal concept because people can't surf all over the world. You know, you have to be on beach. So I thought, what if what if I bring him into a music magazine and give him like a lot of carte blanche to design it? And we met down in Del Mar somewhere. We decided to work together and he did an awesome job. As the magazine's reputation grew and grew and grew, I think that he might have spent less time on the magazine and spent more time talking about it, which, you know, I respect that somebody, you know, going out and inspiring other people. But, you know, we finally did my favorite musical icon ever from the time I was 13, David Bowie for a cover. You know, I had a vision for what the David Bowie cover should be. And he turned it a cover of David Bowie's neck with the masthead on the top of it. I just said, there's no way I'm going to publish this. on Hever from the time I was 13, David Bowie for a cover. You know, I had a vision for what the David Bowie cover should be, and he turned in a cover of David Bowie's neck with the masthead on the top of it. I just said, there's no way I'm going to publish this. I said, look, you know, you've got to use a headshot, you've got to use a face, and he didn't want to. So I changed it at the pre -press house and sent him a fax to let him know that I was going in a different direction for our director, and that's what happened. I believe you when you say you're a pretty hands -off editor because the kinds of people that you pick, they are able to do what they do, and I can see that, and you're kind of a champion for artists and designers. I can see that. So what is it about this that you're like, you know what? Man, I've got to do what's right for me and for what I believe in. If I were the other person, I'm like, dude, you've given me so much freedom. If you want to ask for something, I'm good. Yeah, exactly. You've got to call them shots. My business coach used to say this. As the owner of the company, you have the right to be wrong, and if we're going to be wrong, you get the first dibs on being wrong, right? Yeah. So what do you think is going on in that situation? Is it an ego play? Did he outgrow his own position in his mind? I think that David is a very arrogant sort of individual. You know, I've met just about every rock star that I've ever wanted to meet, and I've never seen anybody with an ego like that. I mean, it's just disrespectful. Yeah. So that's what happened. And again, I think he's a great art director, but that time I finished my journey with him. Yeah. And I thought that Ray Gunn was bigger than just David Carson. That was my belief. That's just my baby. You're working on it, but it's my baby. And I want to go in a different direction because I can't deal with the ego. Well, I think history might have proven that you made the right decisions there. Yeah. I'm not a historian here, but you guys can do your own research. If it's my baby, you're working on it, but it's my baby, and I want to go in a different direction because I can't deal with the ego. Well, I think history might have proven that you made the right decisions there. Yeah. I'm not a historian here, but you guys can do your own research, and you'll figure this thing out. And then you buy it via fax, right? Did you do that? Did you tell them fax off? Is this where we were censors the picture, by the way? No, I had set Chris up at a different magazine that I was doing in London. We got awarded the MTV magazine for Europe, and it was based out of London, and I had different art directors do boards for it. Chris and his partner at the time, Neil, did these incredible prototype boards that just rocked my world. And I just said, you know, this is what we're doing now. And so we did issues of blah, blah, blah, decided to put more of my energy back into Raygun. Yeah, in between Blah and me starting on Raygun, we did the first Raygun book, Out of Control. Yeah, that was the last thing I did in London. Can I tell a Raygun design story? Please. I'd be disappointed if you didn't. I think the way that I work is always being, you know, it's always organic. And I embrace when anything kind of goes wrong. I love it. Like something serendipitous. I'm like, wait a minute. Like, that's it. Right. Just mistakes are not, there's no mistakes. And so when I was, I didn't like using the Mac, still don't like using the Mac, but Neil and I would create this sort of thing, which was a way of taking the serendipitous that happens in the analog way and bringing it into the computer. So we used to call it, leave it where it lands. Okay. So what you would do is say you were designing a cover. So the example is the Jane's Addiction cover number 50, 51. You were built. into the computer so we used to call it leave it where it lands okay so what you would do is say you were designing a cover so the example is the jane's addiction cover number 50 51 you would build the element on different files so you got your cover image right that's on one file masted right i work the masted that's on another file copy so with that cover i actually did it all on one file because it was a i had an idea that i i just wanted to execute so it all had to be done together except for the barcode when i grabbed the barcode finished cover grab the barcode um for the printer copy paste wherever it lands i ain't moving it so i paste it copy paste and it lands and i'm like there's absolutely no way i would ever have put it there and it was just compositionally to me it was just absolutely perfect only problem was it was over the drummer's head the magazine came out and then marvin got a cough do you remember this do you remember this i'm steve perkins the drummer jay's addiction yeah so yeah i never i never meant to upset steve but um i think we did so we had to send him a giant version of the cover in a really nice frame without the barcode um to his house but um yeah that so just the point of the story is like i've always embraced that sort of chance i think i love the the idea of chance um neil and i used to actually design blah blah blah next to each other on the same desk and we would swap seats halfway through layouts which is just brilliant i i said it's one of the things i miss the most i didn't know that that's awesome yeah and so you'd be like looking at about 10 minutes later looking what what wait what that's nothing like what you you know but it was brilliant it was so exciting um but i'm back in touch with neil so we're we're probably going to do swiss grip volume one together um after not about 10 minutes later looking what what wait what that's nothing like what you you know but it was brilliant it was so exciting um but i'm back in touch with neil so we're probably gonna do swiss grit volume one together um after not really being in touch for over 20 years so that's kind of exciting a couple of things there seems like you like chaos theory or something like that from my small understanding a little bit right but you know it's not totally random because i do use the computer a lot it would paste something in you paste it directly in the center so wherever you are he puts it right into the center of the screen so if you zoom in on something that's where i would put it we would do it more often with lots like headlines images body and you would just paste it all in then you would it would be quite weird but with the barcode yeah you're probably right it was probably like smart binary but that's cool so you you're kind of saying i would have never put it there now you introduce elements of chance and your work process and you embrace it and say you know what a logical conscious mind would not intentionally put it there but if being spills where it spills it's that's a good spot for it and marvin let it fly then he had to do up the flack i look cool shit just had to make one giant poster other than that exactly yeah that's it i have a question for you marvin because there's something we talk about a lot today especially in the age of ai when anything can be made when anybody can do anything i i think there's more power now to two types of people who didn't have a lot of power before is the historian somebody knows what's come before so we can ask the machine to do what they're referencing so language skills become really important and the second part to that is not everybody has good taste because the machine can make something doesn't make it good and a good writer a good musician a good actor will know a good performance from a bad one so the question i'm throwing to you here is because you don't have a traditional design background what informs your taste like how did you develop your sense of taste and your curatorial eye that's a great question um everything that so they have to go back you know there's a small part of who's actually doing this here now area that's how we can maybe you can get somewhere around some people that areから i'm playing a hard part of this really again i feel böyle and i hope that's how are actually harder i'm going to be a good actor will know a good performance from a bad one. So the question I'm throwing to you here is because you don't have a traditional design background, what informs your taste? Like how did you develop your sense of taste and your curatorial eye? That's a great question. Everything that around me that makes up my DNA and my vision of the world. So I'm living in Florida, surfing and stuff like that. And, you know, had an uncle in New York and I'd go up to New York every summer and go into the city and just like explore and see so many things. I just absorb everything. And somehow I can tell if somebody's got ingredient X, if it's cool, does it look cool? Does it sound cool? And I don't know, I just kind of got known for that in a way. If you were talking to a young 18 -year -old student who's about to go into university to study design, how do you impart some of that sensibility, that instinct that you have into them? Can you articulate that in a way that like, yes, that's what I want to be doing? So I would say absorbing music, magazines, movies that are going to inspire your craft, so to speak, somehow be super familiar with other artists that came before you, but you've got to like create your own lane. I think it's like living on the edges as well, but like consuming on the edges. Like when I grew up, it was John Peel and I didn't actually listen to him. I had a mate who listened to him around the corner all every night. He'd just go out, buy the cassettes for the bands he loved, and then I'd borrow them off him. So that is how I got into music. A Radio 6 for me right now is in England. It was KEXP in Seattle, really on the kind of edge there and really interesting alternative stuff. It's outside of the mainstream. And I think that's what Marvin's like a fan of. You're like a real consumer of all that stuff, right? It's not like a job. It's like edge there and really interesting alternative like stuff you just it's outside of the mainstream and i think that's what marvin's like a fan of you're like a real consumer of of all that stuff right it's not like a job it's like a it's like innate in marvin that he just is is always consuming the edges i saw a physical reaction when i mentioned the word ai should we wade into this water a little bit stir up a little controversy and get your opinions on this both of you marvin why don't we have your take on ai and how you feel about it well i think if ai is used as a tool if the human is using the ai as a tool it probably could be awesome i haven't seen visuals yet that blew me away but chat gbt i mean if you if you do the right ops and so forth it's pretty amazing uh i think the jury's out for me at the moment i think in in certain areas of of our lives science for one um it could be the thing that helps cure cancer i don't know like in those areas that's overwhelmingly exciting in the creative field i think the jury's out for me i'm going to give you a stream stream of consciousness answer what if i mean as creative people were able to tap into source energy so to speak what if there's this ability that ai has to tap into manifested source energy it's just a different way of looking at a different way of looking at consciousness and i think that ai just you know it doesn't have a soul will never have a soul doesn't it it's not spiritual and um i'm i'm not afraid of it it's an interesting concept and it's an interesting reality to look at it that way but i mean i'm i'm super spiritual person and i believe the same thing that your wife is saying to a certain extent yeah it was one afraid of it it's an interesting concept and it's an interesting reality to look at it that way but i mean i'm i'm super spiritual person and i believe the same thing that your wife has said to a certain extent yeah it was one thing that you said that um that didn't resonate with me i can't but overall yes dream stay physical stay illusionary stay i think that we're all brought here to do certain things and he it's up to each one of us to find out what is what is it that we're meant to do i definitely like like i said when i read rick rubin's book and this is i don't know whether this is totally related to what you're talking about but there is this sort of space that happens when you're making things that it's almost like you're you're you're not there you're there but like and it's a really weird thing to talk about but it's just there's certain pieces of work that i've done wherever you're like wow i don't know what happened there but that wasn't what i intended i was gonna do it just blows me away it's just tapping into that is obviously the hardest thing to do and if you try and do it actually it doesn't happen it's it's a weird sort of thing there's um i guess people would describe as a flow state they've described as brian ling fooling from source code i heard in a documentary with paul mccartney he's like i don't write the songs i mean we will who the hell's writing this it's like some source code and the thing that chris you're talking about i've had many many times and i'm sure marvin has as well is that sometimes you create something you step away like who the hell wrote that who who made this yeah weird to say like i admire whoever did that but i know it was my hands but maybe it wasn't me and it's a pretty cool state to be in and i think it's this state in between conscious and unconscious thought that you can have the creativity and the ability to manifest things into physical reality right because a dream state you could do anything but there's no physical manifestation And I think it's this state in between conscious and unconscious thought that you can have the creativity and the ability to manifest things into physical reality, right? Because at a dream state, you could do anything, but there's no physical manifestation. And in the physical state, you're like, I'm like 10 % of my creative energy right now. Right. And so some of the most brilliant minds would deliberately put themselves into this state. I think it was, is it Edison or Jefferson would hold the metal ball in his hand while he's working his desk and when it fall, he's like, okay, what would I just think of? Writers have done this for a long time. Some people will use hallucinogenics to get into that state or sleep deprivation will do that to you. And you're able to tap into something. There is something really powerful that we don't yet fully understand. Some of us are on the edges of it and some of us can do it on command. Some of us will never experience it. just depends on what plane your mind or your consciousness is existing on. But there's something really cool about that. I practice a form of detachment so that it's like, this is not, what is, what am I? don't even know what I am, but this is not me. And I just want to see where it takes me. And sometimes I'll have a podcast with some people like you and I'll be very clear minded and I'll be locked in on the conversation. And sometimes I can't string together three good sentences. I'm like, what is going on with me today? Right. Maybe I'm being blocked energetically. I don't know. It's like finding the next thing, though, I think. so. I see myself as a responder. I'm like, I mean, it's interesting. Like people are always sort of like, so you did, you didn't get involved in any of the photo shoots on Raygon. I'm like, no, why, man? I mean, part of the fact that it was a brilliant photo editor there when I landed, I loved just responding to what I was given. I loved that. clear, like here, here are the images you get, you know, 12 or 15, like you can choose from them, but you're not bogged down in it. I like that. I think creative people, especially young in their journey, don't realize this, but constraints. given i loved that that clear like here here are the images you get you know 12 or 50 like you can choose like from them but you're not bogged down in it um i like that i think creative people especially young in their journey don't realize this but constraints actually are the fertile place to be creative when you say do anything for anyone for any time nothing gets produced but like here are the images here's the deadline here's the copy your creativity then starts to sort all that stuff out right it's funny you should say that because some of my favorite ray gun covers were horrendous when i when i first got the images i honestly i was like how that the radio head cover how beautiful imagery but that's not a cover that's not a cover how are you going to make that work and in in in that doing that and wrestling with that came one of my favorite things i've ever done so it is literally you're right yeah it's some of the best stuff comes from restraint and or just being put in a situation having to react to it it's not what you wanted but i've learned to embrace that because actually you can find something interesting in that i did in my talk i don't know what i've told Marvin this but i i have a few slides that have letters on that so like the only way we got feedback back then wasn't email or stuff was like people would like write us and post us letters and we would only really print the bad ones um just because we got a kick out of um this one is i don't normally write letters to magazines but your november issue wasn't a normal magazine that was from davis potts in seattle actually the art of your magazine both nauseates and angers me that's from ben in north carolina and then the best one um the only reason i read your crappy art asshole magazine is because my roommate gets it for free up yours you stupid fashion clinging trendy losers and that's from erica in brooklyn um i've enjoyed read your crappy art asshole magazine is because my roommate gets it for free up yours you stupid fashion clinging trendy losers and that's from erica in brooklyn um i've enjoyed this conversation gentlemen thanks for having it with me it's great man yeah this is awesome it's been awesome thank you very much
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    “constraints actually are the fertile place to be creative”

    — Chris Do

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